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using System.Collections;using System.Collections.Generic;using UnityEngine;public class MultiABMgr{ private SingleABLoader _CurrentSingleABLoader; private Dictionary_DicSingleABLoaderCache; private string _CurrentABName; private Dictionary _DicABRelation; private string _CurrentModelName; public MultiABMgr(string abname, string modlename) { _CurrentABName = abname; _CurrentSingleABLoader = new SingleABLoader(abname); _DicSingleABLoaderCache = new Dictionary (); _DicABRelation = new Dictionary (); _CurrentModelName = modlename; } /// /// 加载AssetBundle包,支持递归加载 /// public void LoadAssetBundle(string abname) { Debug.Log("AB--" + abname); if (!_DicABRelation.ContainsKey(abname)) { ABRelation aBRelation = new ABRelation(abname); _DicABRelation.Add(abname, aBRelation); } ABRelation tmpaBRelationObj = _DicABRelation[abname]; string[] strDependenceArray = ABManifestLoader.GetInstance().GetAllDepences(abname); foreach (var item in strDependenceArray) { tmpaBRelationObj.AddDependence(item); if (!_DicABRelation.ContainsKey(item)) { ABRelation aBRelation = new ABRelation(item); aBRelation.AddReference(abname); _DicABRelation.Add(item, aBRelation); LoadAssetBundle(item); } else { ABRelation aBRelation = _DicABRelation[abname]; aBRelation.AddReference(abname); } } if (_DicSingleABLoaderCache.ContainsKey(abname)) { return; } else { _CurrentSingleABLoader = new SingleABLoader(abname); _DicSingleABLoaderCache.Add(abname, _CurrentSingleABLoader); _DicSingleABLoaderCache[abname].LoadAssetBundle(); } } public UnityEngine.Object LoadAsset(string abName, string assetName, bool isCache = false) { foreach (var item_abname in _DicSingleABLoaderCache.Keys) { if (abName == item_abname) { return _DicSingleABLoaderCache[item_abname].LoadAsset(assetName, isCache); } } Debug.LogError(GetType() + "/LoadAsset()/找不到Assetbundle包,无法加载资源,请检查abname=" + abName + ",assetName=" + assetName); return null; } public void DisposeAllAsset() { try { foreach (SingleABLoader item in _DicSingleABLoaderCache.Values) { item.DisposeAll(); } } finally { _DicSingleABLoaderCache.Clear(); _DicSingleABLoaderCache = null; _DicABRelation.Clear(); _DicABRelation = null; _CurrentABName = null; _CurrentModelName = null; Resources.UnloadUnusedAssets(); System.GC.Collect(); } }}如果您觉得这段内容对您有帮助,世界便多了一份你我的温暖您的支持将是我的动力,手有余粮的话,一点点赞赏我将开心不已(一毛钱也是极好的)
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